Best Practicesin Game Design forthe Ultra-Mobile PC by Matt Gillespie, Michael Finkeland Victoria Bailey
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The Ultra-Mobile PC (UMPC) will expand the market for PC games that run on Microsoft Windows* XP, as long as developers consider certain design requir
Best Practice: Ideally, games designed with the UMPC in mind should use text sparingly and consider the UMPC screen size when choosing a font. Likewis
2.3 Game Window Size Issue: If game windows use a fixed size, rather than automatically resizing themselves to fill the full UMPC screen, parts of the
movement controlling the cursor). This issue tends to arise particularly often, for example, in games that shift the user's perspective so that t
Issue (Game Resolution Larger than Screen): In those cases where the game window takes up more than the full vertical space of the screen, the touch s
3.4 Accommodating Right-Click Functionality Issue: On a typical UMPC touch-screen, users perform right-clicks by holding down the click on the screen
4.2 Limiting the Need for Diverse Command Inputs Issue: The UMPC form factor provides for a limited number of inputs, relative to the full keyboard an
5 Conclusion Game developers and architects providing support for the UMPC platform in mainstream game offerings can develop a discrete set of design
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